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Set up codeblocks compiler
Set up codeblocks compiler










set up codeblocks compiler
  1. #SET UP CODEBLOCKS COMPILER HOW TO#
  2. #SET UP CODEBLOCKS COMPILER PORTABLE#
  3. #SET UP CODEBLOCKS COMPILER DOWNLOAD#

I hope this post helped you to easily setup OpenGL (GLUT) in CodeBlocks. You can also find “How to set up” articles regarding SDL, wxWidgets, GLFW in CodeBlocks, and more in this site. You can check out my earlier post which was about setting up graphics.h in CodeBlocks. It takes only a few lines of code, and does not require in- depth knowledge of operating system. If you’re just getting started with programming in OpenGL, using GLUT is the best choice.

#SET UP CODEBLOCKS COMPILER PORTABLE#

Already aforementioned – GLUT makes learning OpenGL easier, and as a cross-platform it creates a much portable code between operating systems. If you see the output of your program as shown above, you’ve properly setup OpenGL (GLUT) in CodeBlocks, and successfully created a project. Build and Run, and you’ll see a window as shown below.Don’t forget to include the header file – “ #include“, otherwise you’ll get error.As of this step, a project is finally created, and you’ll get a default main.cpp file.For GLUT location, give the path “ C:\Program Files\CodeBlocks\MinGW“.The project file is created by default from the title name of the project.Enter the title name of the project, and give path to save the project.Copy the glut.dll file and paste to the folder “ C:\Windows\System32“.Open bin folder from the downloaded file.Copy all files and paste to the folder “ C:\Program Files\CodeBlocks\MinGW\lib“.Copy the glut.h file and paste to the folder “ C:\Program Files\CodeBlocks\MinGW\include\GL“.Open include folder from the downloaded file.

#SET UP CODEBLOCKS COMPILER DOWNLOAD#

Download GLUT Library and unzip the file.Steps to Setup OpenGL (GLUT) in CodeBlocks: Designed for making small to medium sized programs in OpenGL, GLUT does no require large and sophisticated user interfaces. I have also embedded snapshots of the setting up process below steps wherever necessary.įor OpenGL, GLUT utilizes a simple windowing API (Application Programming Interface) so that a single OpenGL program written runs across PCs and Operating System platforms. In post, I will show you step-by-step procedure to properly setup OpenGL (GLUT) in CodeBlocks IDE for windows. In other words, GLUT is a library of utilities for OpenGL programs which help perform the system-level input/output operations. It is a window system independent toolkit which makes exploring and learning about OpenGL programming easier and simpler. View the source code for the default SFML project file by expanding the Sources tree and clicking on main.cpp.

#SET UP CODEBLOCKS COMPILER HOW TO#

GLUT is the OpenGL Utility Toolkit used for writing programs in OpenGL (Open Graphics Library). Code blocks compiler setup how to Build the project by clicking on the Build icon in the toolbar, using the menus Build->Build, or pressing Ctrl+F9.












Set up codeblocks compiler